Concepts & Archaic Designs

I’ve included some projects I was brought on as an independent consultant. Not all projects were fully executed to fruition and remained in the design phase.

Umamy App

“Umamy” is a mobile food delivery app user interface design. The project flow and process was already designed, the client needed a designer to create a logo and design the interface for the functionality and goals they planned. I’ve included large versions of the initial splash screen and “introduction” tutorial for new sign ups and login screen below.

Flamingle App

“Flamingle” is an app intended to help influencers organize, manage and schedule their content. It also serves as a social platform to connect influencers with brand opportunities and collaborations with other influencers. I started this project to better acquaint myself with Figma and experiment with FigJam(beta) .

Archaic Designs

In Internet years, these designs and mocks can be considered the outdated forefathers that propelled us to the user-centric mobile-first approach we have today. But you’re clearly curious about ancient history if you’re reading this sentence; without further ado, welcome to my archaic designs section.

Designing & Theming Drupal 7 (Yes, this was where I last left off)


Drupal is the #1 platform for web content management among global enterprises, governments, higher education institutions, and NGOs. Flexible and highly scalable, Drupal publishes a single web site or shares content in multiple languages across many devices. I created these designs in Photoshop within a 960 grid system, and created custom child themes for each client. GoodCleanFun was a production company based in Culver City that needed their website redesigned; I’ve included some of the mocks from that project below, along with homepage designs created (and eventually coded) for Columbia College Hollywood. Often times with these projects, I was brought on as a designer and themer to correct and fix what previous developers had created, using best practices. It involved troubleshooting and offering a quick fix; that often led to future projects of complete redesigns.